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Hi, folks in Duckietown!
My question is regarding a finite state machine (FSM) in Duckiebots. As far as I understand, the FSM can be built by the associated yaml file (attached), and it is essentially made up of states and their events.
In the yaml file, the events are implemented, for example,
at_stop_line:
topic: “stop_line_filter_node/at_stop_line”
msg_type: “BoolStamped”
trigger: True
This event sets tigger True but some other events set it False. What does that mean?
Thank you for your help 🙂

Edited comment

Thank you for your answer, Prof. Liam Paull